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Riot Games Selects Pando Networks To Meet Surging Demand For League Of Legends

Download Completion Rate Doubles

February 24, 2011– Pando Networks, a provider of accelerated online game delivery services, today announced that Riot Games (http://riotgames.com) has deployed Pando Networks’ services to improve download performance for its popular League of Legends online game. League of Legends is one of the most popular online game titles. It combines elements of the role-playing and strategy genres with addictive battle action and has been recognized with numerous awards including Readers’ Choice for “Best Strategy Game 2009”, (http://IGN.com), Best New Online Game from GDC Online 2010 and “Gamer’s Choice for Best PC Game” (http://GameSpy.com).

Riot has chosen Pando Networks’ Game Delivery Services to support the tremendous growth in popularity of the game. League of Legends has seen millions of downloads. Riot now deploys a fully customized download manager powered by Pando Networks’ award winning delivery technology to download the 1 GB sized game client, supporting gamers using both PCs and Macs in the US, Europe and Asia.

The download performance metrics for Riot Games, including delivery speed and download completion rate, improved significantly with the deployment of Pando Networks’ delivery technology. The average download speed is now greater than 1,200KBps (Kilobytes per second) and the completion rate is more than 90% with the Pando solution.

“The combination of faster download speeds with an intuitive user experience and a reliable download solution regardless of network constraints has proven successful for Riot,” said Scott Gelb, vice president of technology for Riot Games. “We now convert more website visitors to gamers which has had a big impact on the number of people playing our game.”

“Riot Games is one of the hottest online game companies today,” said Robert Levitan, CEO of Pando Networks. “While Pando works with many of the leading free2play game companies around the globe, we have rarely seen such an enthusiastic response to a game as we have seen for League of Legends. We are proud to be providing our scalable solution that successfully meets the demand for such a popular game.”

Pando Networks will be attending GDC 2011 in San Francisco February 28th – March 4th.
To schedule a meeting, please contact GDC2011@pandonetworks.com.

About Pando Networks Inc.
Pando Networks (www.pandonetworks.com) improves the delivery performance of the most popular MMO games. Pando accelerates content delivery, reduces delivery cost and provides detailed performance data. Pando technology currently accelerates the delivery of more that 5 million game downloads around the world each month. Pando is funded by Intel Capital, BRM Capital and Wheatley Partners.

About Riot Games, Inc.
Riot Games is a direct-to-consumer video game developer and publisher of premium, competitive online games. The company was established in 2006 and has quickly become a leading global developer and publisher of premium free-to-play online video games for hardcore gamers, launching their debut title, League of Legends, in October 2009. To date, more than one million gamers play League of Legends and log more than half a billion minutes of playtime each month. For more information, please visit www.riotgames.com

Press Contact: Narkis Engler
Pando Networks, Inc.
press@pandonetworks.com
(347) 559-4799